Prométhée is a cooperative blind game stuck between ancient Greece and the 1980's. Players have three minutes to finish three level and find, as the legend, the fire of knowledge.
Prométhée is a two-player game. One is blind and the other deaf. Thanks to 3D sound the blind player inside the helmet knows the direction of the fire. Moving his head he change direction. But there is as much Visual clue as auditory, so they really have to collaborate with their games partner to complete the quest.
Created at HEAD – Genève, MA Media Design
Sound design, Narration design
Programming, Game design
Exhibitions & festivals
Winner of the alternative price 2016, Paris, France